FOR BRANDS

Reach players inside the game, not around it.

Our games have been played 300.5M times on Roblox, and there are people in them right now. A campaign here is something a player does, finishes and keeps, rather than something they skip.

300.5M+
TOTAL VISITS
13.5K
PLAYING RIGHT NOW
1.1M
FAVORITES
97%
PLAYER APPROVAL

Read from Roblox and refreshed on their own. These are the numbers we have right now, not the ones we had when this page was written.

WORKED WITH

Astral Labs

Partner studio on Anime Astral, together since launch

ToonRise

Anime Shadow and Anime Shadow 2, built together

Misfits

Partner on Anime Shadow

Indigo

Partner on Anime Punch, and on Anime Capture since

Medal TV

Clip-to-reward quest in Anime Astral

What That Looks Like

CLIP-TO-REWARD QUEST Anime Astral

Medal TV

Three steps, all of them things a player was going to do anyway: link your Roblox account to Medal, post a clip of Anime Astral, then play for fifteen minutes.

Finishing all three unlocked rewards inside the game - a limited pet, a global pet accessory, a limited title and a thousand tickets. The quest ran inside a live game with its own players rather than in a place built for the campaign, and it was announced to the whole community at once.

Creators Covered It on Their Own

None of these were paid for or asked for. They are people who play the games and made something about them, which is the audience a campaign here reaches.

What We Build

Two things, said plainly. If what you want is neither, ask anyway and we will tell you straight whether we are the right studio for it.

A quest or event inside a game that already has players

Your product becomes something people do in a game they are already in: a task, a limited item, a title, a reward. No install to buy, no audience to rent - the players are already there. This is what we built with Medal TV.

A finished game, sold or licensed

Other studios have bought games we built. If you want the game itself rather than a placement in ours, that is a conversation we have had before.

Starting a Conversation

One email, and four things in it. We answer with whether it is possible, roughly what it takes, and who from here would build it.

  • What you have in mind, in a paragraph. A rough idea is enough to answer.
  • Who you are and who the audience is meant to be.
  • When it needs to be live, and whether that date is fixed.
  • Whether there is a budget already, even as a range.

No deck needed at this stage. If we are not the right studio for it, we will say so rather than take the meeting.